SNL S52 · Guest Band House Walls
Stage 2 · Reference Canvas & Delivery · Technical Specs

Guest Band House Walls
8H

Reference Canvas and Delivery Map for the three guest band LED walls on Stage 2 at Studio 8H.

JOB N262481 4WALL LED SPEC V3 · 08/21/26 WIDE MAP v05 · 09/23/26 TILE PL2.5 Pro V10 3 SCREENS PAGE REV v3.3 · 11/08/26
Summary

SR and US are both 1800px tall, vertically aligned. SL is only 1600px tall and is physically offset from SR and US on stage, by approximately 100px vertically.

The ~100px offset in the Reference Canvas's 2000px-tall canvas corrects for that physical offset, positioning SL higher than SR/US. Build SL's content against that 100px so it lines up with SR and US once it's on the physical screens. Please provide additional pixels for safety during in-situ adjustment.

Codec & frame rate specs ↗

01 Reference Canvas

All three walls presented edge-to-edge in canvas order (SR → US → SL), 6200×2000px. Five views of the same canvas.

Reference canvas — offset view, real wall positions
6200 × 2000px · SR · US · SL, left to right open full-res ↗

02 Screen Specification

All three walls share the same PL2.5 Pro V10 tile — a 200×200px, 500×500mm module — so pixel pitch and physical scale are identical across walls. Only tile count differs.

ScreenDeliverableTileLayoutResolutionPhysical Size
S01 US Wall PL2.5 Pro V10 15 × 9 3000 × 1800 px 7.5m × 4.5m (24'7" × 14'9")
S02 SR Wall PL2.5 Pro V10 9 × 9 1800 × 1800 px 4.5m × 4.5m (14'9" × 14'9")
S03 SL Wall PL2.5 Pro V10 7 × 8 1400 × 1600 px 3.5m × 4.0m (11'6" × 13'1")

03 Canvas Offset

The SL wall is physically offset. And the SL canvas sits shifted by ~100px. Anything meant to read continuously across the SR → US → SL seam — a matched background, a graphic or camera move that crosses walls — should be built using this offset. Please provide additional pixels for in-situ adjustment.

SHARED 2000PX-TALL CANVAS SR / US TOP EDGE SR WALL 1800×1800 · 9×9 tiles US WALL 3000×1800 · 15×9 tiles SL WALL 1400×1600 · 7×8 tiles ≈100px
6200 × 2000px · SR · US · SL, left to right

For reference — at 2.5mm/px (PL2.5 pixel pitch), 100px works out to roughly 0.25m (≈10") of physical offset.

04 Build Approach

Three ways to handle the offset when building content, depending on what that content needs to do.

NativeBuild 1:1, ignore the offset

For content that doesn't need to line up across walls, just build each wall at its native resolution (1800×1800 / 3000×1800 / 1400×1600) — the offset doesn't matter here.

SafetyBuild to the combined template

For anything that needs to read continuously across the seam, build to the full 6200×2000 Reference Canvas. Rendering extra leaves more room to tweak alignment later without a re-export — specifically, room to adjust SL's horizon line on-site if that turns out to be needed.

More SafetyPad additional vertically

The Safety option's Reference Canvas already carries some buffer. Rendering extra above the top leaves more room to lower the horizon line later depending on your particular treatment or effect.

05 Delivery Maps

Five delivery paths, for the three house walls.

A–EDelivery Options
Show Options B–E
Show Delivery A/B, 3 Parts (per-wall)

Technical Specs (codec, naming, file delivery) ↗

dubpixel Made by dubpixel GitHub